Never breaking from first-person, and barely ever taking away control, Half-Life 2 ensures that you experience every moment, from wide-eyed, terrified stranger in a strange land, to steadily empowered transgressor, to rebel and leader. Among the fantastic characterization, the affecting writing, the brilliant performances, there's a very clever thread of pacing, thematic escalation, and carefully curated emotional stimulus that slowly, steadily encourages the player to imprint themselves upon Gordon completely. That's the narrative genius of Valve's sequel. In Half-Life, and especially Half-Life 2, you don't play Gordon Freeman. How does a character without a single line of dialogue become so iconic? Easy.
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